![]() ![]() Missions are typically short and sweet however, the enemy AI in these modes, when present, can be frustratingly inconsistent. The Story mode is a great place to start for people new to the Worms franchise because it does an acceptable job of introducing certain concepts and testing your abilities on movement and weapons. The same is true of the Challenge mode, which tests your ability with various weapon and item types by making you finish tasks like shooting targets as quickly as possible. The primary Story mode in Ultimate Mayhem is ripped straight out of Worms 4, and the Worms 3D Story mode is included for good measure. The graphics are a little nicer and there are some nice customization options for your worms, but this is essentially the same content you've seen elsewhere. If you have already played Worms 3D or Worms 4, then you know exactly what to expect in Ultimate Mayhem and won't have much incentive to get this new version. Simply moving around a worm with the analog stick is usually fine, and if you're skilled enough with your weapons, you shouldn't have any problems, but some of the finesse in movement just isn't there. But in the 3D environment of Worms: Ultimate Mayhem, tricky tools like the ninja rope seem even clunkier, because the camera gets in the way and the environment is never your friend. In a 2D game like Worms Reloaded, you might see a skilled player use a ninja rope or jetpack to quickly cross the length of the map, make a great shot, and get back to a safe location away from enemies-all in well under a minute. ![]() This is especially true of the 2D games, where the mechanics and physics of the gameplay have been worked out to a science. This turns many matches into trick-shot contests, rewarding players who can make tough shots regardless of wind or landscape. Many weapons are affected by the wind, like the bazooka that serves as your bread and butter. ![]() It's an addictive formula with some surprising charm and a fair amount of tactical depth. Battles are turn based, with each team getting a set amount of time per turn (typically about a minute or so) to move a worm around the battlefield, make an attack, and cause as much destruction as possible with one of the many absurd weapons at your disposal. Taking command of a team of worm soldiers, armed to their non-existent teeth with crazy weapons, your goal is simply to obliterate the opposing team. The jetpack can be effective at getting you around a map, but it is often trickier to control than it should be. The result is a sizable package that doesn't live up to the great heritage established by its predecessors. Worms: Ultimate Mayhem bundles together the content from Worms 3D and Worms 4: Mayhem and makes it a little prettier, but it doesn't attempt to fix any issues with the 3D Worms formula. The biggest change for the non-spin-off titles came when the series jumped to the third dimension with Worms 3D. Despite the fact that plenty of new games in the Worms series have been released since its debut in 1995, it hasn't exactly been a hotbed for revolutionary gameplay changes. ![]()
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